![hello neighbor act 3 basement hello neighbor act 3 basement](https://i.ytimg.com/vi/9TfYuhrrL7w/maxresdefault.jpg)
![hello neighbor act 3 basement hello neighbor act 3 basement](https://gtxhdgamer.net/wp-content/uploads/2018/03/Hello-Neighbor-Act-3-Save-Game-Download.jpg)
This is cool, but often detracts from the reality that if you were actually trespassing, the neighbour would likely not alert you to his presence until he was right there behind you. When the neighbour gets close the game will alert you by introducing some horror music that ramps up as he moves towards you – culminating in a rampant soundtrack when he locks eyes on your location. With this in mind, I was disappointed by the lack of spatial sound, which made it harder to pinpoint how close you were to being caught. The game doesn’t really have much of a soundtrack – the occasional horror accent is offset by eerie silences, but Hello Neighbour is more about listening for the movement of the neighbour. The immersion of the horror genre is broken, and thus the game has no kind of scary consequence to you getting caught. One of my bugbears here is that the screen goes black (with the exception of some distant trees which don’t de-spawn, before you magically drop back outside the house again. There’s no consequence apart from the fact you get thrown outside by the neighbour.
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The sad thing is that once you’ve been cause a couple of times, there is no horror element any longer. Hello Neighbour should be about jump scares, paranoia and horror. Once I learned this I stopped rummaging diligently through his drawers, and looked for anything that might be used to smash a window or light a darkened hallway. In fact, you only really need a few choice items to complete a level – everything else is just trash. I’ve found that most items are actually fairly innocuous. He will also use various other methods of prevention, but I won’t spoil for those of you who will find out if you get past act 1.Įvery item is supposed to have a use in Hello Neighbour. A simple example of this is if you try to walk through the front door and he catches you, he might spend more time loitering by the door in case you try it again. One really cool thing about the game is the fact that the neighbour is supposedly a dynamic AI, that will learn which areas you frequent, and put in place suitable measures to stop you from gaining access via those areas. Your moustachioed opponent however, is incredibly shifty and vigilant at all times. You’re driven by an inner curiosity (or stupidity), which sees you breaking into said neighbour’s home, in order to find out what he’s up to. The whole premise of Hello Neighbour, is that you’ve witnessed your neighbour getting up to some shady things, and like the little toe-rag you are, can’t keep away. I’ve never come across a game that I’ve cared so little about. In fact, I’m sticking my neck out here and saying it’s one of the most underwhelming gaming experiences I’ve ever had in my life. If they were a postal worker, they’d leave your post at the bottom of the driveway, much less walk to the door and put it through your letter box.Īpologies for this lengthy preamble, but unfortunately Hello Neighbour falls firmly in this category of over-hyped video games. Al of these titles promised big, yet sadly they couldn’t deliver. Prime examples of recent industry flops, include the overly-hyped “For Honor”, “Star Wars Battlefront 2”, and who could forget “No Man’s Sky”. People who poured their hearts and souls into creating amazing games, seem to have sadly faded into the background of today’s gaming industry – which is rife with companies releasing half-baked ideas for premium prices.
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I’m talking about the days where a small team of humans plugged away at their project, until they felt it was perfect – then they released it. Before we delve into the basement with “stealth horror” game Hello Neighbour, let’s pause and remember the golden days of gaming.